TY - JOUR
T1 - Within bounds and between domains
T2 - Reflecting on Making Tea within the context of design elicitation methods
AU - schraefel, m. c.
AU - Dix, Alan
PY - 2007/11/1
Y1 - 2007/11/1
N2 - Making Tea (MT) is a design elicitation method developed in eScience specifically to deal with situations in which (1) the designers do not share domain or artifact knowledge with design-domain experts, (2) the processes in the space are semi-structured and (3) the processes to be modeled can last for periods exceeding the availability of most ethnographers. We have used the method in two distinct eScience contexts, and may offer an effective, low cost way to deal with bridging between software design teams and scientists to develop useful and usable eScience artifacts. To that end, we propose a set of criteria in order to understand why MT works. Through these criteria we also reflect upon the relation of MT to other design elicitation methods in order to propose a kind of method framework from which other designers may be assisted in choosing elicitation methods and in developing new methods both for eScience contexts and beyond.
AB - Making Tea (MT) is a design elicitation method developed in eScience specifically to deal with situations in which (1) the designers do not share domain or artifact knowledge with design-domain experts, (2) the processes in the space are semi-structured and (3) the processes to be modeled can last for periods exceeding the availability of most ethnographers. We have used the method in two distinct eScience contexts, and may offer an effective, low cost way to deal with bridging between software design teams and scientists to develop useful and usable eScience artifacts. To that end, we propose a set of criteria in order to understand why MT works. Through these criteria we also reflect upon the relation of MT to other design elicitation methods in order to propose a kind of method framework from which other designers may be assisted in choosing elicitation methods and in developing new methods both for eScience contexts and beyond.
KW - Analogy
KW - Design methods
KW - Usability
KW - eScience
UR - http://www.scopus.com/inward/record.url?scp=59649103438&partnerID=8YFLogxK
U2 - 10.1016/j.ijhcs.2007.10.009
DO - 10.1016/j.ijhcs.2007.10.009
M3 - Article
AN - SCOPUS:59649103438
SN - 1071-5819
VL - 67
SP - 313
EP - 323
JO - International Journal of Human Computer Studies
JF - International Journal of Human Computer Studies
IS - 4
ER -