The spatial development of the visual-narrative from prehistoric cave paintings to computer games

Fiona Carroll*

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingChapterpeer-review

3 Citations (Scopus)

Abstract

The art of the visual-narrative is not a new phenomenon. Artists and designers have been using images to tell stories for thousands of years. From cave paintings to computer animations, they have been manipulating visual elements and tailoring techniques to attract our attention, to stimulate our interest, and to entice us into a process of interpretation and story making. Indeed, it is a tradition that has worked its way successfully through time, adapting along the way to meet the advancements of each successive and increasingly visual generation. The aim of this chapter is to explore the spatial journey of the visual-narrative. In particular, it will examine how each new medium has brought with it a new treatment of space, and then how this has influenced the visual-narrative and the art of storytelling.

Original languageEnglish
Title of host publicationExploration of Space, Technology, and Spatiality
Subtitle of host publicationInterdisciplinary Perspectives
PublisherIGI Global
Pages141-154
Number of pages14
ISBN (Print)9781605660202
DOIs
Publication statusPublished - 2009
Externally publishedYes

Cite this