TY - CHAP
T1 - Quality of Experience and Quality of Service Metrics for 3D Content
AU - Barreda-Ángeles, Miguel
AU - Battisti, Federica
AU - Boato, Giulia
AU - Carli, Marco
AU - Dumic, Emil
AU - Gelautz, Margrit
AU - Hewage, Chaminda
AU - Kukolj, Dragan
AU - Le-Callet, Patrick
AU - Liotta, Antonio
AU - Pasquini, Cecilia
AU - Pereda-Baños, Alexandre
AU - Politis, Christos
AU - Sandic, Dragana
AU - Tekalp, Murat
AU - Torres-Vega, María
AU - Zlokolica, Vladimir
N1 - Publisher Copyright:
© 2019, Springer International Publishing AG, part of Springer Nature.
PY - 2018/7/29
Y1 - 2018/7/29
N2 - Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its Quality of Service (QoS) that is by evaluating system parameters such as bandwidth, latency, jitter, throughput, transmission delay, availability, etc. However, these metrics often failed to capture the actual end-user perceived quality, which has prompted the development of the construct of Quality of Experience (QoE), widely understood as an interaction of the technical features of multimedia systems with perceptual, and cognitive/emotional factors involved in the interpretation of those features by users. This chapter addresses the open issues in the field of QoS and QoE assessments. First, the perceptual characteristics of the multiview content are analyzed, and then a survey on the existing approaches for QoS and QoE estimation is performed. The analysis is then focused on the subjective aspects of QoE assessment, by describing the standard methodologies currently used and new trends based on human factors research. Finally, the chapter offers a few guidelines for future research directions in the field.
AB - Traditionally, the quality of a multimedia system was mainly assessed through the evaluation of its Quality of Service (QoS) that is by evaluating system parameters such as bandwidth, latency, jitter, throughput, transmission delay, availability, etc. However, these metrics often failed to capture the actual end-user perceived quality, which has prompted the development of the construct of Quality of Experience (QoE), widely understood as an interaction of the technical features of multimedia systems with perceptual, and cognitive/emotional factors involved in the interpretation of those features by users. This chapter addresses the open issues in the field of QoS and QoE assessments. First, the perceptual characteristics of the multiview content are analyzed, and then a survey on the existing approaches for QoS and QoE estimation is performed. The analysis is then focused on the subjective aspects of QoE assessment, by describing the standard methodologies currently used and new trends based on human factors research. Finally, the chapter offers a few guidelines for future research directions in the field.
UR - http://www.scopus.com/inward/record.url?scp=85063156400&partnerID=8YFLogxK
U2 - 10.1007/978-3-319-77842-6_10
DO - 10.1007/978-3-319-77842-6_10
M3 - Chapter
AN - SCOPUS:85063156400
T3 - Signals and Communication Technology
SP - 267
EP - 297
BT - Signals and Communication Technology
PB - Springer Science and Business Media Deutschland GmbH
ER -