PotteryVR: virtual reality pottery

Sarah Dashti*, Edmond Prakash, Andres Adolfo Navarro-Newball, Fiaz Hussain, Fiona Carroll

*Corresponding author for this work

Research output: Contribution to journalArticlepeer-review

9 Citations (Scopus)

Abstract

Handcrafting ceramic pottery in the traditional method or virtual reality (VR) with intricate surface details is still challenging for the ceramic and graphic artist. Free-form pottery modeling can be efficiently geometrically modeled with the right tools with detailed 3D print outputs, yet challenging to be manufactured using traditional art. The new advanced pottery VR simulation is a promising method to recreate the traditional pottery simulation for a better experience with some barriers. The challenges that arise from surface detail in pottery are a tedious task accomplished by mesh blending and retopology. This paper focuses on refining the VP application’s performance by adding unique sound resonance as a more likely infinite geometric phenomenon textures, blending it into the basic shapes. This paper combines creativity and visual computing technologies such as VR, mesh blending, fixing errors, and 3D printing to bring the ceramic artist’s imagination to life. We have used sound resonance with virtual pottery (VP) systems refinements to demonstrate several standard pottery methods from free form deformed pottery, retopology, mesh blended for surface details, and 3D printed pottery with materials including polymer and ceramic resins.

Original languageEnglish
Pages (from-to)4035-4055
Number of pages21
JournalVisual Computer
Volume38
Issue number12
DOIs
Publication statusPublished - 20 Jun 2022

Keywords

  • Creative technology
  • Evaluation
  • Interaction
  • Methods
  • Usability
  • Virtual pottery

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