Physical fidelity: Exploring the importance of physicality on physical-digital conceptual prototyping

Joanna Hare*, Steve Gill, Gareth Loudon, Devina Ramduny-Ellis, Alan Dix

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

9 Citations (Scopus)

Abstract

The physicality of digital-physical devices is an essential part of our interaction and understanding of information appliances. This paper draws on the findings of an empirical study investigating the effect of physical fidelity on a series of user trials. Three prototypes of a single design intent were built, the standard of their construction dictated by the time imposed on the designer. In choosing this constraint, the authors present the argument that the most important driver in decisions that dictate fidelity levels is the available and/or necessary time required for making a prototype in order to generate information of the right quality. This paper presents the empirical and qualitative results of the trials, which suggest that there is little effect of fidelity on user performance, but the user's ability to give constructive feedback on the design was influenced by the nature of the prototypes.

Original languageEnglish
Title of host publicationHuman-Computer Interaction - INTERACT 2009 - 12th IFIP TC 13 International Conference, Proceedings
Pages217-230
Number of pages14
EditionPART 1
DOIs
Publication statusPublished - 2009
Event12th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2009 - Uppsala, Sweden
Duration: 24 Aug 200928 Aug 2009

Publication series

NameLecture Notes in Computer Science
NumberPART 1
Volume5726
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2009
Country/TerritorySweden
CityUppsala
Period24/08/0928/08/09

Keywords

  • Fidelity
  • Information appliance
  • Low fidelity prototyping
  • Physicality
  • Product design
  • Prototyping
  • Tangible interface

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