TY - JOUR
T1 - Is Metaverse in education a blessing or a curse
T2 - a combined content and bibliometric analysis
AU - Tlili, Ahmed
AU - Huang, Ronghuai
AU - Shehata, Boulus
AU - Liu, Dejian
AU - Zhao, Jialu
AU - Metwally, Ahmed Hosny Saleh
AU - Wang, Huanhuan
AU - Denden, Mouna
AU - Bozkurt, Aras
AU - Lee, Lik Hang
AU - Beyoglu, Dogus
AU - Altinay, Fahriye
AU - Sharma, Ramesh C.
AU - Altinay, Zehra
AU - Li, Zhisheng
AU - Liu, Jiahao
AU - Ahmad, Faizan
AU - Hu, Ying
AU - Salha, Soheil
AU - Abed, Mourad
AU - Burgos, Daniel
N1 - Publisher Copyright:
© 2022, The Author(s).
PY - 2022/7/6
Y1 - 2022/7/6
N2 - The Metaverse has been the centre of attraction for educationists for quite some time. This field got renewed interest with the announcement of social media giant Facebook as it rebranding and positioning it as Meta. While several studies conducted literature reviews to summarize the findings related to the Metaverse in general, no study to the best of our knowledge focused on systematically summarizing the finding related to the Metaverse in education. To cover this gap, this study conducts a systematic literature review of the Metaverse in education. It then applies both content and bibliometric analysis to reveal the research trends, focus, and limitations of this research topic. The obtained findings reveal the research gap in lifelogging applications in educational Metaverse. The findings also show that the design of Metaverse in education has evolved over generations, where generation Z is more targeted with artificial intelligence technologies compared to generation X or Y. In terms of learning scenarios, there have been very few studies focusing on mobile learning, hybrid learning, and micro learning. Additionally, no study focused on using the Metaverse in education for students with disabilities. The findings of this study provide a roadmap of future research directions to be taken into consideration and investigated to enhance the adoption of the Metaverse in education worldwide, as well as to enhance the learning and teaching experiences in the Metaverse.
AB - The Metaverse has been the centre of attraction for educationists for quite some time. This field got renewed interest with the announcement of social media giant Facebook as it rebranding and positioning it as Meta. While several studies conducted literature reviews to summarize the findings related to the Metaverse in general, no study to the best of our knowledge focused on systematically summarizing the finding related to the Metaverse in education. To cover this gap, this study conducts a systematic literature review of the Metaverse in education. It then applies both content and bibliometric analysis to reveal the research trends, focus, and limitations of this research topic. The obtained findings reveal the research gap in lifelogging applications in educational Metaverse. The findings also show that the design of Metaverse in education has evolved over generations, where generation Z is more targeted with artificial intelligence technologies compared to generation X or Y. In terms of learning scenarios, there have been very few studies focusing on mobile learning, hybrid learning, and micro learning. Additionally, no study focused on using the Metaverse in education for students with disabilities. The findings of this study provide a roadmap of future research directions to be taken into consideration and investigated to enhance the adoption of the Metaverse in education worldwide, as well as to enhance the learning and teaching experiences in the Metaverse.
KW - Artificial intelligence
KW - Avatar
KW - Cyber worlds
KW - Digital twin
KW - Metaverse
KW - Mirror world
KW - Virtual worlds
UR - http://www.scopus.com/inward/record.url?scp=85133513544&partnerID=8YFLogxK
U2 - 10.1186/s40561-022-00205-x
DO - 10.1186/s40561-022-00205-x
M3 - Review article
AN - SCOPUS:85133513544
SN - 2196-7091
VL - 9
JO - Smart Learning Environments
JF - Smart Learning Environments
IS - 1
M1 - 24
ER -