Geometry vs Realism: an exploration of visual immersion in a synthetic reality space

Abbie Lawrence, Gareth Loudon, Steve Gill, Robert Pepperell, Joseph Baldwin

Research output: Contribution to conferencePaperpeer-review

Abstract

With the broader aim of using a synthetic reality environment to improve and develop packaging designs for Welsh food Small-Medium Enterprises (SME), two studies were undertaken in a simulated environment to explore the geometry and realism of visual content of supermarket shelves, in relation to psychological variables that correlate with sense of presence. The first experiment compared two types of visual geometry: Linear perspective and 'Natural' perspective (using non-linear projection techniques) as well as the realism of the depicted supermarket scene (by comparing a Computer Aided Design (CAD) image versus a photograph). Results from the first experiment showed that the type of image geometry had more of an impact on the sense of presence than the realism of the depicted supermarket scene. A second study was then conducted to test whether a hybrid image of CAD components and a photograph could create a similar sense of presence compared with a photograph alone (because the use of a hybrid image can reduce costs). The results showed that there were no significant differences between the hybrid image and the photograph in terms of creating a sense of presence
Original languageEnglish
Publication statusPublished - Sept 2019
EventInternational Association of Societies of Design Research Conference: DESIGN REVOLUTIONS - Manchester School of Art Manchester Metropolitan University, Manchester, United Kingdom
Duration: 2 Sept 20195 Sept 2019
https://www.iasdr.net/

Conference

ConferenceInternational Association of Societies of Design Research Conference
Abbreviated titleIASDR
Country/TerritoryUnited Kingdom
CityManchester
Period2/09/195/09/19
Internet address

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