Further Stopframe adventures in VR

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Abstract

Following a successful proof of concept this paper presents further experiments in creating stop motion animation for an immersive virtual environment, using 360 capture of physical puppets and sets. It then looks at new concepts in editing, construction and exporting footage for VR Headsets
Original languageEnglish
Title of host publicationCONFIA 11
Subtitle of host publicationIllustration and Animation conference proceedings
EditorsPaula Tavares
Place of PublicationPORTUGAL
Pages234-244
Number of pages10
Volume11
Publication statusPublished - 9 Jul 2024

Keywords

  • animation
  • VR
  • stop motion
  • research
  • 360
  • film

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