Abstract
Following a successful proof of concept this paper presents further experiments in creating stop motion animation for an immersive virtual environment, using 360 capture of physical puppets and sets. It then looks at new concepts in editing, construction and exporting footage for VR Headsets
Original language | English |
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Title of host publication | CONFIA 11 |
Subtitle of host publication | Illustration and Animation conference proceedings |
Editors | Paula Tavares |
Place of Publication | PORTUGAL |
Pages | 234-244 |
Number of pages | 10 |
Volume | 11 |
Publication status | Published - 9 Jul 2024 |
Keywords
- animation
- VR
- stop motion
- research
- 360
- film