TY - GEN
T1 - Fostering the adoption of Pervasive Displays in public spaces using tangible End-User Programming
AU - Turchi, Tommaso
AU - Malizia, Alessio
AU - Dix, Alan
N1 - Publisher Copyright:
© 2015 IEEE.
PY - 2015/12/14
Y1 - 2015/12/14
N2 - Nowadays we are continuously surrounded by new digital systems featuring easy to use and engaging interaction modalities, such as multi-touch, gesture, tangible, or voice interaction. The enriched and natural experience provided by this new paradigm - known as Natural User Interface - has promoted its adoption in many ubiquitous contexts due to its effectiveness in dealing with a wide audience of mostly inexperienced users; Pervasive Displays, namely variously-sized displays ecosystems supporting simultaneous interactions with public screens naturally use those new paradigms. Nonetheless, if we want these systems to stay out in public spaces for long periods of time, they must provide users with an easy way of being adapted to their heterogeneous usage contexts. In this paper, we propose an End- User Programming approach to this problem introducing TAPAS, a system that combines a tangible interaction with a puzzle metaphor, allowing users to create workflows on a Pervasive Display to satisfy their needs; we also carried out a preliminary evaluation of our system with second year university students and interaction designers, gathering useful feedback to improve TAPAS and employ it in many other domains.
AB - Nowadays we are continuously surrounded by new digital systems featuring easy to use and engaging interaction modalities, such as multi-touch, gesture, tangible, or voice interaction. The enriched and natural experience provided by this new paradigm - known as Natural User Interface - has promoted its adoption in many ubiquitous contexts due to its effectiveness in dealing with a wide audience of mostly inexperienced users; Pervasive Displays, namely variously-sized displays ecosystems supporting simultaneous interactions with public screens naturally use those new paradigms. Nonetheless, if we want these systems to stay out in public spaces for long periods of time, they must provide users with an easy way of being adapted to their heterogeneous usage contexts. In this paper, we propose an End- User Programming approach to this problem introducing TAPAS, a system that combines a tangible interaction with a puzzle metaphor, allowing users to create workflows on a Pervasive Display to satisfy their needs; we also carried out a preliminary evaluation of our system with second year university students and interaction designers, gathering useful feedback to improve TAPAS and employ it in many other domains.
KW - End-User Programming
KW - Natural User Interfaces
KW - Pervasive Displays
KW - Tangible User Interfaces
UR - http://www.scopus.com/inward/record.url?scp=84959861501&partnerID=8YFLogxK
U2 - 10.1109/VLHCC.2015.7357196
DO - 10.1109/VLHCC.2015.7357196
M3 - Conference contribution
AN - SCOPUS:84959861501
T3 - Proceedings of IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC
SP - 37
EP - 45
BT - Proceedings - 2015 IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2015
A2 - Fleming, Scott D.
A2 - Li, Zhen
A2 - Ermel, Claudia
PB - IEEE Computer Society
T2 - IEEE Symposium on Visual Languages and Human-Centric Computing, VL/HCC 2015
Y2 - 18 October 2015 through 22 October 2015
ER -