Formalising performative interaction

Alan Dix*, Jennifer G. Sheridan, Stuart Reeves, Steve Benford, Claire O'Malley

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

19 Citations (Scopus)

Abstract

In this paper we attempt to formalise some of the basic attributes of performative interaction against a background of sociological analysis in order to better understand how computer interfaces may support performance. We show how this generic formalisation can be used in the deconstruction, analysis and understanding of performative action and more broadly in live performance. Two examples of this form of analysis are shown: the installation piece Deux Oculi; and Stelarc's Ping Body performance piece. The analysis of these pieces renders visible the varied (re)mappings of the causal nature of interaction, direct and indirect effects, and how these are perceived and exploited by the various members of performance social groupings. Our aim, then, is to provide a model that can be used to explore the relationships that exist in performative activities across domains.

Original languageEnglish
Title of host publicationInteractive Systems - Design, Specification and Verification - 12th International Workshop, DSVIS 2005, Revised Papers
PublisherSpringer Verlag
Pages15-25
Number of pages11
ISBN (Print)3540341455, 9783540341451
DOIs
Publication statusPublished - 2006
Externally publishedYes
Event12th International Workshop on Interactive Systems - Design, Specification and Verification, DSVIS 2005 - Newcastle unpon Tyne, United Kingdom
Duration: 13 Jul 200515 Jul 2005

Publication series

NameLecture Notes in Computer Science
Volume3941
ISSN (Print)0302-9743
ISSN (Electronic)1611-3349

Conference

Conference12th International Workshop on Interactive Systems - Design, Specification and Verification, DSVIS 2005
Country/TerritoryUnited Kingdom
CityNewcastle unpon Tyne
Period13/07/0515/07/05

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