TY - GEN
T1 - Experimental Evaluation of Virtual Pottery Systems
AU - Dashti, Sarah
AU - Navarro-Newball, A. A.
AU - Prakash, Edmond
AU - Hussain, Fiaz
AU - Carroll, Fiona
N1 - Publisher Copyright:
© 2021 IEEE.
PY - 2021/11/17
Y1 - 2021/11/17
N2 - Virtual reality and creative fabrication tools are still considered a new type of human-computer interface. The powerful technology opens an opportunity for artistic creativity, easy to use, enjoyable and educational. Today, Virtual pottery technical developments augment more engagement with interaction devices. Virtual Reality is evolving the physical/visual interaction concepts as a more reliable robust method, with further advanced visualisation and complex modelling approach. This approach forms a new art line by contributing to communities, museums, exhibitions, and projects using multiple practice methods and mediums. However, integrating various creative tools such as VR apps, 3D modelling software, or devices suitable for modelling and rapid prototyping applications is becoming more difficult due to the rapid change in the development of the component technologies. We present a set of evaluation methods to be considered for our system. Our contribution optimises the outcomes in terms of usability for our novel Virtual Pottery system, configuring traditional pottery modelling, utilising a combination of virtual, 3D modelling and fabrication tools.
AB - Virtual reality and creative fabrication tools are still considered a new type of human-computer interface. The powerful technology opens an opportunity for artistic creativity, easy to use, enjoyable and educational. Today, Virtual pottery technical developments augment more engagement with interaction devices. Virtual Reality is evolving the physical/visual interaction concepts as a more reliable robust method, with further advanced visualisation and complex modelling approach. This approach forms a new art line by contributing to communities, museums, exhibitions, and projects using multiple practice methods and mediums. However, integrating various creative tools such as VR apps, 3D modelling software, or devices suitable for modelling and rapid prototyping applications is becoming more difficult due to the rapid change in the development of the component technologies. We present a set of evaluation methods to be considered for our system. Our contribution optimises the outcomes in terms of usability for our novel Virtual Pottery system, configuring traditional pottery modelling, utilising a combination of virtual, 3D modelling and fabrication tools.
KW - Creative-Technology
KW - Evaluation
KW - Interaction
KW - Methods
KW - Usability
KW - Virtual-Pottery
UR - http://www.scopus.com/inward/record.url?scp=85123369140&partnerID=8YFLogxK
U2 - 10.1109/CW52790.2021.00012
DO - 10.1109/CW52790.2021.00012
M3 - Conference contribution
AN - SCOPUS:85123369140
T3 - Proceedings - 2021 International Conference on Cyberworlds, CW 2021
SP - 25
EP - 32
BT - Proceedings - 2021 International Conference on Cyberworlds, CW 2021
A2 - Sourin, Alexei
A2 - Rosenberger, Christophe
A2 - Sourina, Olga
PB - Institute of Electrical and Electronics Engineers Inc.
T2 - 2021 International Conference on Cyberworlds, CW 2021
Y2 - 28 September 2021 through 30 September 2021
ER -