Abstract
Childhood obesity is a major problem in most developed countries, with significant negative impacts on children's health. A suggested method for reducing obesity, especially for children, are serious games. These could promote healthy eating and increased physical activity. Ideally, they should also increase energy expenditure during play, and not be a sedentary experience. In the preliminary work described here, we produced a demonstration serious game designed to combat childhood obesity. All user interaction for the game was supplied via movement using re-appropriated Wii input devices to maximize physical activity whilst playing. We describe the problems of implementing such an interface, in particular that of over-learning.
| Original language | English |
|---|---|
| Title of host publication | Proceedings - 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2011 |
| Pages | 178-179 |
| Number of pages | 2 |
| DOIs | |
| Publication status | Published - 28 Jul 2011 |
| Externally published | Yes |
| Event | 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011 - Athens, Greece Duration: 4 May 2011 → 6 May 2011 |
Publication series
| Name | Proceedings - 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011 |
|---|
Conference
| Conference | 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011 |
|---|---|
| Country/Territory | Greece |
| City | Athens |
| Period | 4/05/11 → 6/05/11 |
UN SDGs
This output contributes to the following UN Sustainable Development Goals (SDGs)
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SDG 3 Good Health and Well-being
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