Complete motion control of a serious game against obesity in children

Simon Scarle*, Ian Dunwell, Thomas Bashford-Rogers, Elmedin Selmanovic, Kurt Debattista, Alan Chalmers, John Powell, Wendy Robertson

*Corresponding author for this work

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

17 Citations (Scopus)

Abstract

Childhood obesity is a major problem in most developed countries, with significant negative impacts on children's health. A suggested method for reducing obesity, especially for children, are serious games. These could promote healthy eating and increased physical activity. Ideally, they should also increase energy expenditure during play, and not be a sedentary experience. In the preliminary work described here, we produced a demonstration serious game designed to combat childhood obesity. All user interaction for the game was supplied via movement using re-appropriated Wii input devices to maximize physical activity whilst playing. We describe the problems of implementing such an interface, in particular that of over-learning.

Original languageEnglish
Title of host publicationProceedings - 2011 3rd International Conference on Games and Virtual Worlds for Serious Applications, VS-Games 2011
Pages178-179
Number of pages2
DOIs
Publication statusPublished - 28 Jul 2011
Externally publishedYes
Event2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011 - Athens, Greece
Duration: 4 May 20116 May 2011

Publication series

NameProceedings - 2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011

Conference

Conference2011 3rd International Conferenceon Games and Virtual Worlds for Serious Applications, VS-Games 2011
Country/TerritoryGreece
CityAthens
Period4/05/116/05/11

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