@inbook{cec8adad0eb44d59a9ac36111931fc9d,
title = "Bridging the Gap: Engaging Girls in Computing Through Physical Technologies",
abstract = "This study provides insights into the ways in which physical technologies integrated into engagement activities can potentially enhance girls{\textquoteright} interest in learning computing. Based on a comprehensive review of the literature and studies, we investigated the effectiveness of experimental access and long-term activities, particularly those leveraging human–computer interaction activities. This can be accomplished through advancements in physical computing, gaming, coding, or integrating AI-related enhancements. Tangible AI tools, robots, and intelligent devices may significantly affect user engagement. In addition, the paper discusses how such interventions and activities link real-life connections to programming, provoking girls{\textquoteright} interest, and curiosity also reshaped their attitudes towards computing motivation and boosted their confidence in their ability to think computationally.",
keywords = "Access, Computing, Engagement, Girls, Impact, Interest, Learning, Long-term, Motivation, Physical technologies, Tangible AI tools",
author = "Parastoo Porhonar and Hasan Kahtan and Fiona Carroll and Thorne Simon",
note = "Publisher Copyright: {\textcopyright} The Author(s), under exclusive license to Springer Nature Switzerland AG 2024.",
year = "2025",
month = feb,
day = "1",
doi = "10.1007/978-3-031-71649-2_4",
language = "English",
isbn = "9783031716485",
series = "Studies in Systems, Decision and Control",
publisher = "Springer Science and Business Media Deutschland GmbH",
pages = "49--62",
editor = "{Al Mubarak}, M. and A. Hamdan",
booktitle = "Innovative and Intelligent Digital Technologies",
}