Abstract
Currently available traditional as well as videogame-based cognitive assessment techniques are inappropriate due to several reasons. This paper presents a novel psychosocial game suite, BrainStorm, for non-invasive cross-generational cognitive capabilities data collection, which additionally provides cross-generational social support. A motivation behind the development of presented game suite is to provide an entertaining and exciting platform for its target users in order to collect gameplay-based cognitive capabilities data in a non-invasive manner. An extensive evaluation of the presented game suite demonstrated high acceptability and attraction for its target users. Besides, the data collection process is successfully reported as transparent and non-invasive.
Original language | English |
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Pages (from-to) | 1311-1323 |
Number of pages | 13 |
Journal | Journal of Experimental and Theoretical Artificial Intelligence |
Volume | 29 |
Issue number | 6 |
DOIs | |
Publication status | Published - 27 Jul 2017 |
Externally published | Yes |
Keywords
- Inclusive Design
- adaptability
- assistive technology
- brain games
- leisure activity
- social participation