Abstract
This article explores how technology and technological constructs not only influence how we ‘make’ a thing, but in how we conceive and perceive a crafted object.
Through a series of practice based research projects in interactive ceramics, which use QR, AR, IoT and arduino based technologies, this paper will demonstrate how we can augment our perception of a crafted object.
Through a series of practice based research projects in interactive ceramics, which use QR, AR, IoT and arduino based technologies, this paper will demonstrate how we can augment our perception of a crafted object.
| Original language | English |
|---|---|
| Journal | The Journal of Australian Ceramics |
| Publication status | Published - Nov 2016 |