Abstract
This article explores how technology and technological constructs not only influence how we ‘make’ a thing, but in how we conceive and perceive a crafted object.
Through a series of practice based research projects in interactive ceramics, which use QR, AR, IoT and arduino based technologies, this paper will demonstrate how we can augment our perception of a crafted object.
Through a series of practice based research projects in interactive ceramics, which use QR, AR, IoT and arduino based technologies, this paper will demonstrate how we can augment our perception of a crafted object.
Original language | English |
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Journal | The Journal of Australian Ceramics |
Publication status | Published - Nov 2016 |