Asset pipeline patterns: Patterns in interactive real-time visualization workflow

James Lear, Simon Scarle, Richard McClatchey

Research output: Chapter in Book/Report/Conference proceedingConference contributionpeer-review

3 Citations (Scopus)

Abstract

Interactive real-time visualizations consist of both the navigation and viewing application, executing in a runtime environment, and the digital content providing the data source for the visualization. As visualizations are becoming richer and more interactive the breadth and amount of digital content required has increased. The designers of the digital content need to view their designs in the runtime to ensure they are as expected. This creative process is iterative in nature: that of create, review and modify. However, there is a barrier that exists within this workflow; the format of the content is substantially different from the expected runtime format. In this paper four patterns are presented to share solutions to this challenge and lead to efficiency within the design and implementation of the visualisation workflow.

Original languageEnglish
Title of host publicationProceedings of the 24th European Conference on Pattern Languages of Programs, EuroPLoP 2019
PublisherAssociation for Computing Machinery
ISBN (Electronic)9781450362061
DOIs
Publication statusPublished - 3 Jul 2019
Externally publishedYes
Event24th European Conference on Pattern Languages of Programs, EuroPLoP 2019 - Irsee, Germany
Duration: 3 Jul 20197 Jul 2019

Publication series

NameACM International Conference Proceeding Series

Conference

Conference24th European Conference on Pattern Languages of Programs, EuroPLoP 2019
Country/TerritoryGermany
CityIrsee
Period3/07/197/07/19

Keywords

  • Asset
  • Interactive visualization
  • Pattern language
  • Patterns
  • Software architecture
  • Workflow

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