Abstract
In this paper we describe the fundamentals of affective gaming from a physiological point of view, covering some of the origins of the genre, how affective videogames operate and current conceptual and technological capabilities. We ground this overview of the ongoing research by taking an in-depth look at one of our own early biofeedback-based affective games. Based on our analysis of existing videogames and our own experience with affective videogames, we propose a new approach to game design based on several high-level design heuristics: assist me, challenge me and emote me (ACE), a series of gameplay "tweaks" made possible through affective videogames.
Original language | English |
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Publication status | Published - 2005 |
Externally published | Yes |
Event | 2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005 - Vancouver, BC, Canada Duration: 16 Jun 2005 → 20 Jun 2005 |
Conference
Conference | 2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005 |
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Country/Territory | Canada |
City | Vancouver, BC |
Period | 16/06/05 → 20/06/05 |
Keywords
- Affective feedback
- Affective videogames
- Biofeedback
- Physiology