Abstract
Interactive displays are increasingly being distributed in a broad spectrum of everyday life environments: they have very diverse form factors and portability characteristics, support a variety of interaction techniques, and can be used by a variable number of people. The coupling of multiple displays creates an interactive "ecosystem of displays". Such an ecosystem is suitable for particular social contexts, which in turn generates novel settings for communication and performance and challenges in ownership. This paper aims at providing a design space that can inform the designers of such ecosystems. To this end, we provide a taxonomy that builds on the size of the ecosystem and on the degree of individual engagement as dimensions. We recognize areas where physical constraints imply certain kinds of social engagement, versus other areas where further work on interaction techniques for coupling displays can open new design spaces.
Original language | English |
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Pages (from-to) | 583-598 |
Number of pages | 16 |
Journal | Personal and Ubiquitous Computing |
Volume | 13 |
Issue number | 8 |
DOIs | |
Publication status | Published - 2009 |
Externally published | Yes |
Keywords
- Display ecosystem scale
- Display systems
- Gesture
- Human computer interaction
- Interaction design
- Social interaction
- Surface interfaces
- Tabletop