TY - JOUR
T1 - 3D modeling and motion parallax for improved videoconferencing
AU - Zhu, Zhe
AU - Martin, Ralph R.
AU - Pepperell, Robert
AU - Burleigh, Alistair
N1 - Publisher Copyright:
© 2016, The Author(s).
PY - 2016/3/1
Y1 - 2016/3/1
N2 - We consider a face-to-face videoconferencing system that uses a Kinect camera at each end of the link for 3D modeling and an ordinary 2D display for output. The Kinect camera allows a 3D model of each participant to be transmitted; the (assumed static) background is sent separately. Furthermore, the Kinect tracks the receiver’s head, allowing our system to render a view of the sender depending on the receiver’s viewpoint. The resulting motion parallax gives the receivers a strong impression of 3D viewing as they move, yet the system only needs an ordinary 2D display. This is cheaper than a full 3D system, and avoids disadvantages such as the need to wear shutter glasses, VR headsets, or to sit in a particular position required by an autostereo display. Perceptual studies show that users experience a greater sensation of depth with our system compared to a typical 2D videoconferencing system.
AB - We consider a face-to-face videoconferencing system that uses a Kinect camera at each end of the link for 3D modeling and an ordinary 2D display for output. The Kinect camera allows a 3D model of each participant to be transmitted; the (assumed static) background is sent separately. Furthermore, the Kinect tracks the receiver’s head, allowing our system to render a view of the sender depending on the receiver’s viewpoint. The resulting motion parallax gives the receivers a strong impression of 3D viewing as they move, yet the system only needs an ordinary 2D display. This is cheaper than a full 3D system, and avoids disadvantages such as the need to wear shutter glasses, VR headsets, or to sit in a particular position required by an autostereo display. Perceptual studies show that users experience a greater sensation of depth with our system compared to a typical 2D videoconferencing system.
KW - motion parallax
KW - naked-eye 3D
KW - real-time 3D modeling
KW - videoconferencing
UR - http://www.scopus.com/inward/record.url?scp=85018483215&partnerID=8YFLogxK
U2 - 10.1007/s41095-016-0038-4
DO - 10.1007/s41095-016-0038-4
M3 - Article
AN - SCOPUS:85018483215
SN - 2096-0433
VL - 2
SP - 131
EP - 142
JO - Computational Visual Media
JF - Computational Visual Media
IS - 2
ER -