Using frustration in the design of adaptive videogames

Kiel M. Gilleade, Alan Dix

Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion CynhadleddCyfraniad mewn cynhadleddadolygiad gan gymheiriaid

139 Dyfyniadau (Scopus)

Crynodeb

In efforts to attract a wider audience, videogames are beginning to incorporate adaptive gameplay mechanics. Unlike the more traditional videogame, adaptive games can cater the gaming experience to the individual user and not just a particular group of users as with the former. Affective videogames, games that respond to the user's emotional state, may hold the key to creating such gameplay mechanics. In this paper we discus how the emotion frustration may be used in the design of adaptive videogames and the ongoing research into its detection and measurement.

Iaith wreiddiolSaesneg
TeitlACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004
CyhoeddwrAssociation for Computing Machinery (ACM)
Tudalennau228-232
Nifer y tudalennau5
ISBN (Argraffiad)1581138822, 9781581138825
Dynodwyr Gwrthrych Digidol (DOIs)
StatwsCyhoeddwyd - 2 Medi 2004
Cyhoeddwyd yn allanolIe
DigwyddiadACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004 - Singapore, Singapôr
Hyd: 3 Meh 20055 Meh 2005

Cyfres gyhoeddiadau

EnwACM International Conference Proceeding Series
Cyfrol74

Cynhadledd

CynhadleddACM SIGCHI International Conference on Advances in Computer Entertainment Technology, ACE 2004
Gwlad/TiriogaethSingapôr
DinasSingapore
Cyfnod3/06/055/06/05

Dyfynnu hyn