The Use of Interactive Tables in Promoting Wellbeing in Specific User Groups

Alice Good, Omobolanle Omisade, Claire Ancient*, Elisavet Andrikopoulou

*Awdur cyfatebol y gwaith hwn

Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion CynhadleddCyfraniad mewn cynhadleddadolygiad gan gymheiriaid

3 Dyfyniadau (Scopus)

Crynodeb

Dementia is estimated to affect 50 million people worldwide [1]. A significant proportion of residents in residential homes are people with moderate to severe dementia [2, 3]. Apathy amongst them is a major issue [3–5]. Tovertafel is an interactive table that was designed to reduce apathy and to facilitate play for people with moderate to severe dementia [6]. This mixed methods study has three aims; firstly to explore the Tovertafels’ impact upon the wellbeing of people with moderate to severe dementia in a residential care home from the professional carers’ perspective; secondly to explore the impact of Tovertafel on the wellbeing of these carers; and thirdly to explore whether Tovertafel has any impact on the quality and quantity of visits by the family of the residents. Semi-structured interviews were conducted with 12 carers and The Work Related Quality of Life Scale (WRQoL) [7] was used to explore carers’ perspective of the extent to which Tovertafel improved their own wellbeing and the quality of their working life. Some key findings indicate that visiting families interacted more with their loved-one when they are using the Tovertafel. Residents do use Tovertafel when it is switched on, but many needed to be initially prompted by staff. Tovertafel did have a positive impact upon residents’ mood during the time it was used and a short time after. Tovertafel also had an impact on improving interaction between carers and residents when it was on. Tovertafel’s most successful games are reported as being the bubbles and puzzles, and carers also stressed the importance of identifying an appropriate location for the Tovertafel, to enable optimum usage.

Iaith wreiddiolSaesneg
TeitlHuman Aspects of IT for the Aged Population. Social Media, Games and Assistive Environments - 5th International Conference, ITAP 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings
GolygyddionJia Zhou, Gavriel Salvendy
CyhoeddwrSpringer Verlag
Tudalennau506-519
Nifer y tudalennau14
ISBN (Argraffiad)9783030220143
Dynodwyr Gwrthrych Digidol (DOIs)
StatwsCyhoeddwyd - 8 Meh 2019
Cyhoeddwyd yn allanolIe
Digwyddiad5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019 - Orlando, Yr Unol Daleithiau
Hyd: 26 Gorff 201931 Gorff 2019

Cyfres gyhoeddiadau

EnwLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
Cyfrol11593 LNCS
ISSN (Argraffiad)0302-9743
ISSN (Electronig)1611-3349

Cynhadledd

Cynhadledd5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCI International 2019
Gwlad/TiriogaethYr Unol Daleithiau
DinasOrlando
Cyfnod26/07/1931/07/19

Dyfynnu hyn