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The effect of physicality on low fidelity interactive prototyping for design practice

  • Joanna Hare
  • , Steve Gill
  • , Gareth Loudon
  • , Alan Lewis

Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion CynhadleddCyfraniad mewn cynhadleddadolygiad gan gymheiriaid

12 Dyfyniadau (Scopus)

Crynodeb

In this paper we propose the concept of 'active' and 'passive' physicality as mental models to help in understanding the role of low fidelity prototypes in the design process for computer embedded products. We define 'active physicality' as how the prototype and its software react to users and 'passive physicality' as how the prototype looks and feels offline. User trials of four different types of 'low fidelity' prototypes were undertaken using an existing product as the datum. Each prototype was analysed in terms of active and passive physicality and user responses were collated and compared qualitatively and quantitatively. The results suggest that prototypes that balance both active and passive physicality produce data closer to the final device than those that are strong in one at the expense of the other.

Iaith wreiddiolSaesneg
TeitlHuman-Computer Interaction, INTERACT 2013 - 14th IFIP TC 13 International Conference, Proceedings
Tudalennau495-510
Nifer y tudalennau16
ArgraffiadPART 1
Dynodwyr Gwrthrych Digidol (DOIs)
StatwsCyhoeddwyd - 2013
Digwyddiad14th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2013 - Cape Town, De Affrica
Hyd: 2 Medi 20136 Medi 2013

Cyfres gyhoeddiadau

EnwLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
RhifPART 1
Cyfrol8117 LNCS
ISSN (Argraffiad)0302-9743
ISSN (Electronig)1611-3349

Cynhadledd

Cynhadledd14th IFIP TC 13 International Conference on Human-Computer Interaction, INTERACT 2013
Gwlad/TiriogaethDe Affrica
DinasCape Town
Cyfnod2/09/136/09/13

Dyfynnu hyn