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Scenario-based serious games repurposing

  • Aristidis Protopsaltis*
  • , Laurent Auneau
  • , Ian Dunwell
  • , Sara De Freitas
  • , Panagiotis Petridis
  • , Sylvester Arnab
  • , Simon Scarle
  • , Maurice Hendrix
  • *Awdur cyfatebol y gwaith hwn

Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion CynhadleddCyfraniad mewn cynhadleddadolygiad gan gymheiriaid

13 Dyfyniadau (Scopus)

Crynodeb

Serious games are very content-rich forms of educational media, often combining high fidelity visual and audio content with diverse pedagogic approaches. This paper introduces scenario-based serious games repurposing and demonstrates repurposing a serious game into new learning objects. The process uses the scenario editor called "mEditor". Two case studies based on the Happy Night Club serious game are presented. The article describes exploratory work which continues the work that started within the mEducator project regarding repurposing serious games in order to enable their use and reuse in the same or different educational contexts.

Iaith wreiddiolSaesneg
TeitlSIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication
Tudalennau37-44
Nifer y tudalennau8
Dynodwyr Gwrthrych Digidol (DOIs)
StatwsCyhoeddwyd - 3 Hyd 2011
Cyhoeddwyd yn allanolIe
Digwyddiad29th ACM International Conference on Design of Communication, SIGDOC'11 - Pisa, Yr Eidal
Hyd: 3 Hyd 20115 Hyd 2011

Cyfres gyhoeddiadau

EnwSIGDOC'11 - Proceedings of the 29th ACM International Conference on Design of Communication

Cynhadledd

Cynhadledd29th ACM International Conference on Design of Communication, SIGDOC'11
Gwlad/TiriogaethYr Eidal
DinasPisa
Cyfnod3/10/115/10/11

Dyfynnu hyn