@inproceedings{37d90d7b1d444ab2a0cb8929ff673f72,
title = "Re-thinking immersive technologies for audiences of the future",
abstract = "This note introduces the notion of immersive technologies, accompanies a presentation and by starting to think about the nature of such systems we develop a position that questions existing preconceptions of immersive technologies. In order to accomplish this, we take a series of technologies that we have developed at the Mixed Reality Lab and present a vignette based on each of these technologies in order to stimulate debate and discussion at the workshop. Each of these technologies has its own particular qualities and are ideal for 'speculative' approaches to designing interactive possibilities. This short paper also starts to examine how qualitative approaches such as autoethnography can be used to understand and unpack our interaction and feelings about these technologies.",
keywords = "Artificial intelligence, Audience, Audio, Control, Creativity, Design, Ethnography, HCI, Human-like computing, Immersive, Music, Pattern recognition, Performance",
author = "Alan Chamberlain and Steve Benford and Alan Dix",
note = "Publisher Copyright: {\textcopyright} 2018 Copyright is held by the owner/author(s).; 2018 International Audio Mostly Conference - A Conference on Interaction with Sound: Sound in Immersion and Emotion, AM 2018 ; Conference date: 12-09-2018 Through 14-09-2018",
year = "2018",
month = sep,
day = "12",
doi = "10.1145/3243274.3275379",
language = "English",
series = "ACM International Conference Proceeding Series",
publisher = "Association for Computing Machinery",
booktitle = "Audio Mostly - A Conference on Interaction with Sound - 2018 Sound in Immersion and Emotion, AM 2018 - Conference Proceedings",
}