Neidio i’r brif dudalen lywio Neidio i chwilio Neidio i’r prif gynnwys

Physicality and interaction

  • Devina Ramduny-Ellis
  • , Alan Dix*
  • , Steve Gill
  • , Joanna Hare
  • *Awdur cyfatebol y gwaith hwn

Allbwn ymchwil: Cyfraniad at gyfnodolynGolygyddol

1 Dyfyniad (Scopus)

Crynodeb

We live in an increasingly digital world yet our bodies and minds are naturally designed to interact with the physical. The products of the 21st century are and will be a synthesis of digital and physical elements embedded in new physical and social environments. As we design more hybrid physical/digital products, the distinctions for the user become blurred. It is therefore increasingly important that we understand what we gain, lose or confuse by the added digitality.

Digitally augmented physical artefacts can be tailored and adapted to operate within a wide range of ecological settings. However, they also become more complex and require a fairly intensive design process to make them not simply practical and functional but also engaging. As a result, the need becomes even more pressing to comprehend the underlying computational intricacies, the physical form, properties and behaviour, the physical and social contexts, and the issues of aesthetics and creativity.
Iaith wreiddiolSaesneg
Tudalennau (o-i)64-65
Nifer y tudalennau2
CyfnodolynInteracting with Computers
Cyfrol21
Rhif cyhoeddi1-2
Dynodwyr Gwrthrych Digidol (DOIs)
StatwsCyhoeddwyd - Ion 2009
Cyhoeddwyd yn allanolIe

Dyfynnu hyn