Opportunities for Serious Game Technologies to Engage Children with Autism in a Pakistani Sociocultural and Institutional Context: An investigation of the design space for serious game technologies to enhance engagement of children with autism and to facilitate external support provided

Sara Muneeb, Laurianne Sitbon, Faizan Ahmad

Allbwn ymchwil: Pennod mewn Llyfr/Adroddiad/Trafodion CynhadleddCyfraniad mewn cynhadleddadolygiad gan gymheiriaid

2 Dyfyniadau (Scopus)

Crynodeb

Usability and design of serious game technologies have been widely investigated as academic interventions tools for children with autism. However, besides the technology, the sociocultural and institutional context also impacts the gameplay activities of children with autism as well as the external support provided by instructors. Therefore, this paper investigates i) the impact of sociocultural and institutional context over the engagement of children with autism with serious game technologies, ii) the types of external support children with autism are offered or require during gameplay session, and iii) the type of rewards and encouragers that can act as unbiased support to increase the engagement of the children with autism during gameplay. This paper investigates these factors with an inductive analysis of educational gameplay activities of 23 children with autism in Lahore, Pakistan. Our study found that sociocultural and institutional context has substantial impact over the gameplay activities of children with autism. Children required both physical and verbal support during the gameplay activities, and institutional context influences the behavior of instructors as well. Finally, dynamic animations, rewards and encouragers can keep the children engaged for longer in the gameplay.

Iaith wreiddiolSaesneg
TeitlProceedings of the 34th Australian Computer-Human Interaction Conference
Is-deitlConnected Creativity, OzCHI 2022
GolygyddionCharles Martin, Dana Mckay, Melissa Rogerson, Bronwyn Cumbo, Greg Wadley, Penny Sweetser, Jennyfer Lawrence Taylor, Luke Hespanhol, Jess Tsimeris, Mingze Xi, Jane Turner, Soojeong Yoo, Ned Cooper, Jessica Rahman, Josh Andres, Ajit G. Pillai, Cat Kutay
CyhoeddwrAssociation for Computing Machinery
Tudalennau338-347
Nifer y tudalennau10
ISBN (Electronig)9798400700248
Dynodwyr Gwrthrych Digidol (DOIs)
StatwsCyhoeddwyd - 6 Ebr 2023
Digwyddiad34th Australian Computer-Human Interaction Conference: Connected Creativity, OzCHI 2022 - Canberra, Awstralia
Hyd: 29 Tach 20222 Rhag 2022

Cyfres gyhoeddiadau

EnwACM International Conference Proceeding Series

Cynhadledd

Cynhadledd34th Australian Computer-Human Interaction Conference: Connected Creativity, OzCHI 2022
Gwlad/TiriogaethAwstralia
DinasCanberra
Cyfnod29/11/222/12/22

Dyfynnu hyn