TY - JOUR
T1 - Human–computer interaction, foundations and new paradigms
AU - Dix, Alan
N1 - Publisher Copyright:
© 2016 Elsevier Ltd
PY - 2017/10/26
Y1 - 2017/10/26
N2 - This paper explores the roots of human–computer interaction as a discipline, the various trends which have marked its development, and some of the current and future challenges for research. Human–computer interaction, like any vocational discipline, sits upon three broad foundations: theoretical principles, professional practice and a community of people. As an interdisciplinary field the theoretical roots of HCI encompass a number of other disciplines including psychology, computing, ergonomics, and social sciences; however, it also has theoretical and practical challenges of its own. The evolving internal and external context of HCI, computers, have become smaller and less costly; this has led to changes in nature of the users and uses of computers, with corresponding impact on society. The paper explores the current challenges of computers from the cloud to digital fabrication and the need to design for solitude. It suggests that HCI should not just react to the changes around it, but also shape those changes.
AB - This paper explores the roots of human–computer interaction as a discipline, the various trends which have marked its development, and some of the current and future challenges for research. Human–computer interaction, like any vocational discipline, sits upon three broad foundations: theoretical principles, professional practice and a community of people. As an interdisciplinary field the theoretical roots of HCI encompass a number of other disciplines including psychology, computing, ergonomics, and social sciences; however, it also has theoretical and practical challenges of its own. The evolving internal and external context of HCI, computers, have become smaller and less costly; this has led to changes in nature of the users and uses of computers, with corresponding impact on society. The paper explores the current challenges of computers from the cloud to digital fabrication and the need to design for solitude. It suggests that HCI should not just react to the changes around it, but also shape those changes.
KW - Cloud-computing
KW - Design for solitude
KW - Digital fabrication
KW - History, ubiquitous computing
KW - Human–computer interaction
UR - http://www.scopus.com/inward/record.url?scp=84994112932&partnerID=8YFLogxK
U2 - 10.1016/j.jvlc.2016.04.001
DO - 10.1016/j.jvlc.2016.04.001
M3 - Article
AN - SCOPUS:84994112932
SN - 1045-926X
VL - 42
SP - 122
EP - 134
JO - Journal of Visual Languages and Computing
JF - Journal of Visual Languages and Computing
ER -