TY - JOUR
T1 - E-commerce transactions in a virtual environment
T2 - Virtual transactions
AU - Scarle, Simon
AU - Arnab, Sylvester
AU - Dunwell, Ian
AU - Petridis, Panagiotis
AU - Protopsaltis, Aristidis
AU - de Freitas, Sara
PY - 2012/10/3
Y1 - 2012/10/3
N2 - E-commerce is a fundamental method of doing business, such that for a firm to say it is trading at all in the modern market-place it must have some element of on-line presence. Coupled with this is the explosion of the "population" of Massively Multiplayer On-line Role Playing Games and other shared virtual environments. Many suggest this will lead to a further dimension of commerce: virtual commerce. We discuss here the issues, current roadblocks and present state of an e-commerce transaction carried out completely within a virtual environment; a virtual transaction. Although technically such transactions are in a sense trivial, they raise many other issues in complex ways thus making V-transactions a highly interesting cross-disciplinary issue. We also discuss the social, ethical and regulatory implications for the virtual communities in these environments of such v-transactions, how their implementation affects the nature and management of a virtual environment, and how they represent a fundamental merging of the real and virtual worlds for the purpose of commerce. We highlight the minimal set of features a v-transaction capable virtual environment requires and suggest a model of how in the medium term they could be carried out via a methodology we call click-through, and that the developers of such environments will need to take on the multi-modal behavior of their users, as well as elements of the economic and political sciences in order to fully realize the commercial potential of the v-transaction.
AB - E-commerce is a fundamental method of doing business, such that for a firm to say it is trading at all in the modern market-place it must have some element of on-line presence. Coupled with this is the explosion of the "population" of Massively Multiplayer On-line Role Playing Games and other shared virtual environments. Many suggest this will lead to a further dimension of commerce: virtual commerce. We discuss here the issues, current roadblocks and present state of an e-commerce transaction carried out completely within a virtual environment; a virtual transaction. Although technically such transactions are in a sense trivial, they raise many other issues in complex ways thus making V-transactions a highly interesting cross-disciplinary issue. We also discuss the social, ethical and regulatory implications for the virtual communities in these environments of such v-transactions, how their implementation affects the nature and management of a virtual environment, and how they represent a fundamental merging of the real and virtual worlds for the purpose of commerce. We highlight the minimal set of features a v-transaction capable virtual environment requires and suggest a model of how in the medium term they could be carried out via a methodology we call click-through, and that the developers of such environments will need to take on the multi-modal behavior of their users, as well as elements of the economic and political sciences in order to fully realize the commercial potential of the v-transaction.
KW - E-commerce
KW - Electronic commerce
KW - Metaverses
KW - Virtual environments
KW - Virtual worlds
UR - http://www.scopus.com/inward/record.url?scp=84867460130&partnerID=8YFLogxK
U2 - 10.1007/s10660-012-9098-4
DO - 10.1007/s10660-012-9098-4
M3 - Article
AN - SCOPUS:84867460130
SN - 1389-5753
VL - 12
SP - 379
EP - 407
JO - Electronic Commerce Research
JF - Electronic Commerce Research
IS - 3
ER -