BrainStorm: a psychosocial game suite design for non-invasive cross-generational cognitive capabilities data collection

Faizan Ahmad*, Yiqiang Chen, Lisha Hu, Shuangquan Wang, Jindong Wang, Zhenyu Chen, Xinlong Jiang, Jianfei Shen

*Awdur cyfatebol y gwaith hwn

Allbwn ymchwil: Cyfraniad at gyfnodolynErthygladolygiad gan gymheiriaid

9 Dyfyniadau (Scopus)

Crynodeb

Currently available traditional as well as videogame-based cognitive assessment techniques are inappropriate due to several reasons. This paper presents a novel psychosocial game suite, BrainStorm, for non-invasive cross-generational cognitive capabilities data collection, which additionally provides cross-generational social support. A motivation behind the development of presented game suite is to provide an entertaining and exciting platform for its target users in order to collect gameplay-based cognitive capabilities data in a non-invasive manner. An extensive evaluation of the presented game suite demonstrated high acceptability and attraction for its target users. Besides, the data collection process is successfully reported as transparent and non-invasive.

Iaith wreiddiolSaesneg
Tudalennau (o-i)1311-1323
Nifer y tudalennau13
CyfnodolynJournal of Experimental and Theoretical Artificial Intelligence
Cyfrol29
Rhif cyhoeddi6
Dynodwyr Gwrthrych Digidol (DOIs)
StatwsCyhoeddwyd - 27 Gorff 2017
Cyhoeddwyd yn allanolIe

Dyfynnu hyn