Affective videogames and modes of affective gaming: Assist me, challenge me, emote me

Kiel Mark Gilleade*, Alan Dix, Jen Allanson

*Awdur cyfatebol y gwaith hwn

Allbwn ymchwil: Cyfraniad at gynhadleddPapuradolygiad gan gymheiriaid

160 Dyfyniadau (Scopus)

Crynodeb

In this paper we describe the fundamentals of affective gaming from a physiological point of view, covering some of the origins of the genre, how affective videogames operate and current conceptual and technological capabilities. We ground this overview of the ongoing research by taking an in-depth look at one of our own early biofeedback-based affective games. Based on our analysis of existing videogames and our own experience with affective videogames, we propose a new approach to game design based on several high-level design heuristics: assist me, challenge me and emote me (ACE), a series of gameplay "tweaks" made possible through affective videogames.

Iaith wreiddiolSaesneg
StatwsCyhoeddwyd - 2005
Cyhoeddwyd yn allanolIe
Digwyddiad2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005 - Vancouver, BC, Canada
Hyd: 16 Meh 200520 Meh 2005

Cynhadledd

Cynhadledd2nd International Conference on Digital Games Research Association: Changing Views: Worlds in Play, DiGRA 2005
Gwlad/TiriogaethCanada
DinasVancouver, BC
Cyfnod16/06/0520/06/05

Dyfynnu hyn